Post by Destinafaroda on Aug 9, 2005 19:44:58 GMT -5
I have to post it here or no one's going to pay any attention. No, it's nothing about the gameplay or anything about it, but the sprites. Up until today, I was under the assumption that the Clerics and Angels' crosses were initially in the artwork but were reworked for the game because ankhs just plain looked better. I didn't think Nintendo pulled a censorship card because the sprite healing animations were too fluid to be doctored with. But after looking at that Japanese site I linked to, I realized it had happened to my beloved game. For proof look below.
![](http://destina.inverteddungeon.com/noooooo.gif)
In the left are the images as taken from from that site. These are clearly sprites from the Super Fanicom version of March of the Black Queen. On the right are the images as taken from the SNES MotBQ. It's clear, those sprites were manipulated. It's better than anything I could do. Boy whoever actually implemented the change must be a good spriter. Hey, if you're out there and reading this, this sprite comic author could use your help.
The worst part about it is that I liked the change. The ankh was a subtle but important part of Ogre Battle, to remind the player of the otherworliness...to symbolize the power of the femimine...to expand the player's minds. But now to find out it's just another instance of NOA changing things because is sad, because it gives more credence to the PSX version's of events. I like my SNES version, darn it!
Then again, I suppose I'm the last to know everything. But in this case, does anyone even want to?
![](http://destina.inverteddungeon.com/noooooo.gif)
In the left are the images as taken from from that site. These are clearly sprites from the Super Fanicom version of March of the Black Queen. On the right are the images as taken from the SNES MotBQ. It's clear, those sprites were manipulated. It's better than anything I could do. Boy whoever actually implemented the change must be a good spriter. Hey, if you're out there and reading this, this sprite comic author could use your help.
The worst part about it is that I liked the change. The ankh was a subtle but important part of Ogre Battle, to remind the player of the otherworliness...to symbolize the power of the femimine...to expand the player's minds. But now to find out it's just another instance of NOA changing things because is sad, because it gives more credence to the PSX version's of events. I like my SNES version, darn it!
Then again, I suppose I'm the last to know everything. But in this case, does anyone even want to?