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Post by Gustave on Jan 11, 2010 17:34:22 GMT -5
Hey guys! I'm replaying TO:LUCT and had a question. I used to always play through the Chaos route, now, I'm playing through the law route this time, and i have to admit, i have no idea what i'm doing. My normal team build is 2 archers, 2 flyers, 2 tanks, 2 healers, Denim, and a spellcaster. This works very well in Chaos, where the story characters provided to you are very well rounded and vary greatly. Sisteena/Aloser as archers, Selye/Forcas make my tanks, Olivia/Generic Cleric on heals, Canopus/Generic Angel Knight as flyers, Denim as a ninja, and Shelley as a siren (and then i replace Forcas with Kachua when the time comes, cause by this time his usefulness approaches zero).
This has always worked great, but in law, all the characters are freakin melee. Zapan? Melee Tank. Jenounes? Melee Offense/Tank. Oxyones? Melee Offense. Vice? Melee Offense. And the list goes on.
Do you guys have a totally different teambuilding strategy to make it all work in Law? Are there chars who you use to fill other roles well? (I.e, Zapan, Jenounes, Oxyones can all do class changes).
Thanks for the help. I'm having no trouble winning battles, but I like to dominate at low levels by crafting perfect teams.
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Post by Knight of Lodis on Jan 11, 2010 18:58:54 GMT -5
Well during my days playing Law, the beginning was the hardest part since you lacked range classes. When you get further along, acquire all of the spell casting sisters and use them. I also liked using Albeleo from Hell Gate (warlock that goes by a different name in the game) who is easy to acquire. Hayborum (the swordmaster) is also really good.
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